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scene.overlay: Scene center marker

Mark the scene center and keep its position correct under pan and zoom without capturing pointer input.

What you will build

Mark the scene center and keep its position correct under pan and zoom without capturing pointer input.

Surface: scene.overlay · Mode: augment · Gravewright 0.3.0 / SDK 1.x.

When it mounts and who can use it

Select a scene, then pan and zoom. Coordinates are logical scene pixels. viewport.sceneToViewport returns CSS pixels inside the clipped viewport; the inverse verifies the conversion.

The owner installs the local ZIP under Modules → Install module → Install from ZIP. The GM then activates the exact version in the table extension list. This example requests no extra permissions or global handle; all reads use the mount’s supplied api. GMs and players receive only server-authorized data. Streamers do not receive this authenticated mount.

Download the complete package

Download source ZIP · manifest.json · main.mjs · styles.css · LICENSE.txt

Save all four files in the same folder. ZIP the folder contents, with manifest.json directly at the archive root. Do not include a wrapper folder, local state or private keys. Local upload is the owner’s trust decision; for catalog distribution, use the signing workflow in the module reference.

text
scene-overlay/
  manifest.json
  main.mjs
  styles.css
  LICENSE.txt

manifest.json

json
{
  "id": "example.surface-scene-overlay",
  "name": "Scene center marker",
  "version": "1.0.0",
  "sdk": {
    "requires": ">=1.0.0 <2.0.0",
    "tested": "1.0.0"
  },
  "description": "Mark the scene center and keep its position correct under pan and zoom without capturing pointer input.",
  "author": "Gravewright documentation",
  "license": "MIT",
  "entry": "main.mjs"
}

main.mjs

javascript
// Original documentation example. License: MIT. Target: Gravewright 0.3.0, SDK 1.x.
export default {
  start({ api, styles }) {
    styles.use("styles.css");
    api.i18n.register({
      "en": {
        "Scene center": "Scene center",
        "Refresh": "Refresh",
        "Loading…": "Loading…",
        "Error: {code}": "Error: {code}",
        "Scene center marker": "Scene center marker"
      },
      "pt-BR": {
        "Scene center": "Centro da cena",
        "Refresh": "Atualizar",
        "Loading…": "Carregando…",
        "Error: {code}": "Erro: {code}",
        "Scene center marker": "Marcador do centro da cena"
      }
    });
  },
  register({ register }) {
    register("scene.overlay", { mode: "augment", mount: this.mount });
  },
  async mount({ root, context, api, storage, viewport, events, signal, onDispose }) {
    const el = (tag, text) => {
      const node = root.ownerDocument.createElement(tag);
      if (text !== undefined) node.textContent = text;
      return node;
    };
    const t = (key, params) => api.i18n.t(key, params);
    const panel = el("section"); panel.className = "gw-example";
    const heading = el("h3", t("Scene center marker"));
    const output = el("pre"); output.setAttribute("role", "status");
    panel.append(heading, output); root.append(panel);
    onDispose(() => panel.remove());
    const report = error => {
      if (!signal.aborted) output.textContent = t("Error: {code}", { code: error.code ?? "unavailable" });
    };
    panel.remove();
    const marker = el("span", t("Scene center"));
    marker.className = "gw-example-center";
    root.append(marker);
    onDispose(() => marker.remove());
    const center = { x: context.width / 2, y: context.height / 2 };
    const position = () => {
      if (signal.aborted) return;
      const point = viewport.sceneToViewport(center);
      const inverse = viewport.viewportToScene(point);
      if (Math.abs(inverse.x - center.x) > 0.01 || Math.abs(inverse.y - center.y) > 0.01) throw new Error("Invalid viewport transform");
      marker.style.left = point.x + "px";
      marker.style.top = point.y + "px";
    };
    position();
    onDispose(events.on("scene.viewport.changed", position));
  },
  stop() {
    // Mount and module lifetimes already dispose styles, catalogs and subscriptions.
  }
};

styles.css

css
.gw-example { box-sizing: border-box; max-width: 640px; padding: var(--space-3); margin: var(--space-2); border: 1px solid var(--border); border-radius: var(--radius-md); color: var(--text); background: var(--surface); font: 14px/1.5 system-ui, sans-serif; }
.gw-example h3 { font-size: 16px; margin: var(--space-0) var(--space-0) var(--space-2); }
.gw-example pre { white-space: pre-wrap; overflow-wrap: anywhere; font: inherit; }
.gw-example button, .gw-example select, .gw-example input { color: inherit; background: var(--surface); font: inherit; padding: var(--space-1) var(--space-2); margin: var(--space-1); border: 1px solid var(--border); border-radius: var(--radius-sm); }
.gw-example button:focus-visible, .gw-example input:focus-visible, .gw-example select:focus-visible { outline: 2px solid var(--accent); outline-offset: 2px; }
.gw-example--compact { padding: var(--space-1); }
.gw-example-center { position: absolute; transform: translate(-50%, -50%); pointer-events: none; color: var(--text); background: var(--surface); padding: var(--space-1); border-radius: var(--radius-sm); font: 14px/1.5 system-ui, sans-serif; }

Expected result and cleanup

Mark the scene center and keep its position correct under pan and zoom without capturing pointer input.

The native interface remains usable. Closing a sheet, switching scenes, leaving the table or deactivating the module aborts the mount. Listeners use signal; events and owned elements are released through onDispose. Async reads check cancellation and discard old responses before rendering. Errors are displayed through error.code, including network failures.

The marker uses viewport.sceneToViewport({x,y}) and checks the inverse with viewport.viewportToScene. events.on("scene.viewport.changed", ...) repositions after pan/zoom. Do not multiply by devicePixelRatio: the output is already CSS pixels. The marker preserves pointer-events: none.

Validate on a disposable table

  1. Use a scene with unequal width/height; pan and zoom with a high-DPI display and check that the marker remains at its center. Switch scenes and verify the old marker disappears.

  2. Open/close three times, then deactivate while a read or modal is pending. Check that no old panel or error appears after disposal.

  3. Test empty state, long document names, keyboard navigation and a narrow viewport. Compare GM and player accounts.

  4. Check the browser console. These source examples have runtime contract tests; installation and visual behavior still require validation on the target host.

How to use AI for this surface

text
Adapt the scene.overlay example for [concrete goal] on Gravewright 0.3.0.
Read registry.json, this surface’s context schema, frontend.json and the native services used.
Keep start/register/stop, mount-scoped api, signal, onDispose and native modals.
Provide the complete manifest and files. Do not use app.shell/inside.content in packages.
Do not invent payload fields, core RPG rules, permissions or APIs.
Test player/GM, empty data, abort, repeated mounting and this example’s behavior.
Explain limitations and which checks actually ran.

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