combat.tracker: Current turn summary
Show encounter activity, round and the current visible combatant, without implementing initiative rules.
What you will build
Show encounter activity, round and the current visible combatant, without implementing initiative rules.
Surface: combat.tracker · Mode: augment · Gravewright 0.3.0 / SDK 1.x.
When it mounts and who can use it
Select a scene and open the native combat tracker. The mount supplies sceneId. combat.state reads that scene; its combatants are already permission-filtered.
The owner installs the local ZIP under Modules → Install module → Install from ZIP. The GM then activates the exact version in the table extension list. This example requests no extra permissions or global handle; all reads use the mount’s supplied api. GMs and players receive only server-authorized data. Streamers do not receive this authenticated mount.
Download the complete package
Download source ZIP · manifest.json · main.mjs · styles.css · LICENSE.txt
Save all four files in the same folder. ZIP the folder contents, with manifest.json directly at the archive root. Do not include a wrapper folder, local state or private keys. Local upload is the owner’s trust decision; for catalog distribution, use the signing workflow in the module reference.
combat-tracker/
manifest.json
main.mjs
styles.css
LICENSE.txtmanifest.json
{
"id": "example.surface-combat-tracker",
"name": "Current turn summary",
"version": "1.0.0",
"sdk": {
"requires": ">=1.0.0 <2.0.0",
"tested": "1.0.0"
},
"description": "Show encounter activity, round and the current visible combatant, without implementing initiative rules.",
"author": "Gravewright documentation",
"license": "MIT",
"entry": "main.mjs"
}main.mjs
// Original documentation example. License: MIT. Target: Gravewright 0.3.0, SDK 1.x.
export default {
start({ api, styles }) {
styles.use("styles.css");
api.i18n.register({
"en": {
"Active": "Active",
"Stopped": "Stopped",
"Round": "Round",
"Current": "Current",
"None": "None",
"Refresh": "Refresh",
"Loading…": "Loading…",
"Error: {code}": "Error: {code}",
"Current turn summary": "Current turn summary"
},
"pt-BR": {
"Active": "Ativo",
"Stopped": "Parado",
"Round": "Rodada",
"Current": "Atual",
"None": "Nenhum",
"Refresh": "Atualizar",
"Loading…": "Carregando…",
"Error: {code}": "Erro: {code}",
"Current turn summary": "Resumo do turno atual"
}
});
},
register({ register }) {
register("combat.tracker", { mode: "augment", mount: this.mount });
},
async mount({ root, context, api, storage, viewport, events, signal, onDispose }) {
const el = (tag, text) => {
const node = root.ownerDocument.createElement(tag);
if (text !== undefined) node.textContent = text;
return node;
};
const t = (key, params) => api.i18n.t(key, params);
const panel = el("section"); panel.className = "gw-example";
const heading = el("h3", t("Current turn summary"));
const output = el("pre"); output.setAttribute("role", "status");
panel.append(heading, output); root.append(panel);
onDispose(() => panel.remove());
const report = error => {
if (!signal.aborted) output.textContent = t("Error: {code}", { code: error.code ?? "unavailable" });
};
let ticket = 0;
const refresh = async () => {
const current = ++ticket;
try {
const value = await api.combat.state({}, { signal });
if (signal.aborted || current !== ticket) return;
output.textContent = `${t(value.active ? "Active" : "Stopped")} · ${t("Round")}: ${value.round} · ${t("Current")}: ${value.combatants.find(entry => entry.is_current)?.name || t("None")}`;
} catch (error) { if (current === ticket) report(error); }
};
const refreshButton = el("button", t("Refresh")); refreshButton.type = "button";
panel.append(refreshButton);
refreshButton.addEventListener("click", () => void refresh(), { signal });
onDispose(api.events.on("combat.changed", () => void refresh()));
await refresh();
},
stop() {
// Mount and module lifetimes already dispose styles, catalogs and subscriptions.
}
};styles.css
.gw-example { box-sizing: border-box; max-width: 640px; padding: var(--space-3); margin: var(--space-2); border: 1px solid var(--border); border-radius: var(--radius-md); color: var(--text); background: var(--surface); font: 14px/1.5 system-ui, sans-serif; }
.gw-example h3 { font-size: 16px; margin: var(--space-0) var(--space-0) var(--space-2); }
.gw-example pre { white-space: pre-wrap; overflow-wrap: anywhere; font: inherit; }
.gw-example button, .gw-example select, .gw-example input { color: inherit; background: var(--surface); font: inherit; padding: var(--space-1) var(--space-2); margin: var(--space-1); border: 1px solid var(--border); border-radius: var(--radius-sm); }
.gw-example button:focus-visible, .gw-example input:focus-visible, .gw-example select:focus-visible { outline: 2px solid var(--accent); outline-offset: 2px; }
.gw-example--compact { padding: var(--space-1); }
.gw-example-center { position: absolute; transform: translate(-50%, -50%); pointer-events: none; color: var(--text); background: var(--surface); padding: var(--space-1); border-radius: var(--radius-sm); font: 14px/1.5 system-ui, sans-serif; }Expected result and cleanup
Show encounter activity, round and the current visible combatant, without implementing initiative rules.
The native interface remains usable. Closing a sheet, switching scenes, leaving the table or deactivating the module aborts the mount. Listeners use signal; events and owned elements are released through onDispose. Async reads check cancellation and discard old responses before rendering. Errors are displayed through error.code, including network failures.
Validate on a disposable table
Add combatants, start combat and advance a turn with native controls. Compare player and GM views when a combatant is hidden.
Open/close three times, then deactivate while a read or modal is pending. Check that no old panel or error appears after disposal.
Test empty state, long document names, keyboard navigation and a narrow viewport. Compare GM and player accounts.
Check the browser console. These source examples have runtime contract tests; installation and visual behavior still require validation on the target host.
How to use AI for this surface
Adapt the combat.tracker example for [concrete goal] on Gravewright 0.3.0.
Read registry.json, this surface’s context schema, frontend.json and the native services used.
Keep start/register/stop, mount-scoped api, signal, onDispose and native modals.
Provide the complete manifest and files. Do not use app.shell/inside.content in packages.
Do not invent payload fields, core RPG rules, permissions or APIs.
Test player/GM, empty data, abort, repeated mounting and this example’s behavior.
Explain limitations and which checks actually ran.Continue
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