HomeProduct wikiTokens, movement and vision
Tabletop tools 2 min read

Tokens, movement and vision

Control a character on the map and understand linked data, collision and visibility.

A real tabletop with the Moonfall Abbey map and three actor tokens. Gravewright 0.3.0, English interface.
A real tabletop with the Moonfall Abbey map and three actor tokens. Gravewright 0.3.0, English interface. · Open full screenshot ↗

Place and configure

  1. As GM, open the intended scene and place a token based on an actor.

  2. Check its image, size, name and whether it reads linked actor data or an independent snapshot.

  3. Configure visibility, lock and vision settings for the role it will play.

  4. Give the player the appropriate actor ownership and test selection and movement in their session.

  5. Check walls, doors and lighting from that player's view before starting play.

Move during play

Use the selection/movement tool and a token you control. The server verifies permissions, the current revision, scene bounds and wall collision. A token can be visible without being controlled. A controlled token can still be locked or blocked by a wall.

Pings and measurement help communicate intended movement, but do not bypass these restrictions. The vision available to the player depends on eligible controlled tokens and scene configuration; the GM's view is not an accurate substitute for a player test.

Understand linked and snapshot data

A linked token's sheet source is the actor. An independent token's source is its snapshot. Check this when multiple creatures use the same actor and when a resource change appears on one creature but not another. Position, scene state and sheet data do not all have the same source.

Diagnose movement and vision

SymptomCheck
Cannot select or moveActive tool, control permissions and token lock
Movement stopsWalls, closed doors, scene bounds and a refreshed token revision
Player sees an empty/dark areaBroadcast scene, token visibility, vision enabled/range and lighting
A character has unexpected valuesLinked versus snapshot sheet source
Automation fires while crossing an objectIts area-entry/exit blueprint and token path

Movement through a Smart Object area can trigger both entry and exit when a path crosses the entire area. Configuration changes are different from accepted movement events. Use the GM automation log to investigate rather than disabling ownership or wall checks.

More screenshots for this guide (2)
The actor directory contains an original company, portraits and reusable PDF templates. Gravewright 0.3.0, English interface.
The actor directory contains an original company, portraits and reusable PDF templates. Gravewright 0.3.0, English interface. · Open full screenshot ↗
The encounter tracker shows the current turn, initiative order and actor resources. Gravewright 0.3.0, English interface.
The encounter tracker shows the current turn, initiative order and actor resources. Gravewright 0.3.0, English interface. · Open full screenshot ↗